Management is uncomplicated and mostly involves assigning staff to develop upgrades or find new technical staff (at extra cost) to improve that synergy and reap more rewards from your work trackside. Then you’ve got your headquarters where you can focus on the development of your bike in terms of the engine, frame, aerodynamics and electronics – though if you start as I did at Moto3, aerodynamics and electronics areas are locked off (not the case if you start at Moto GP). You’ll need to hire staff with the necessary stats and overlapping skills to wring more productive results. They’re governed by staff ‘synergy’ – the more you have, the more research data you collect to feed into bike development. ![]() You have your own personal manager – he or she will look to secure a better contract from your current team or find one from another – and you can outfit your team with technical staff who collect data from your on-track development tests to improve the bike’s performance. Instead, once you’ve got a decent idea of the handling head straight to Career Mode, which has more in common with Codemaster’s Dirt Rally as it combines driving and team management in a similar way. That didn’t help me strike a consistency in terms of handling or what to expect, and left me a little frustrated. It took me what felt like forever to complete the long lap penalty, and a fair few of the advanced sessions were unsurprisingly beyond my novice skill level.īut you don’t need to complete the tutorials, which aren’t particularly helpful in getting you up to speed as different types of bikes are used. If you’re still finding your race legs there are several tutorials (basic and advanced) to familiarise yourself with the handling, bike management and penalty system. That’s nice if you want to play as legends like Casey Stoner, Troy Bayliss or simply want to cycle through Valentino Rossi’s eclectic haircuts over the years. Or dip back into the past to drive 800 4-stroke, 990-stroke and 500 2-stroke bikes. All basically what you’d expect.įor these modes you can choose drivers from Moto GP to the Red Bull sponsored Rookies Cup. The first is a race weekend chosen at random, the second involves pounding the fastest lap at any course, while the third gives control over an existing driver through the course of a championship. Quick Modes feature Grand Prix, Time Trial or Championship race. ![]() What you do get are a selection of modes: online, quick and career. Compared to Codemaster’s F1 series, Moto GP 21 doesn’t feature a breadth of modes to dive into, though it could be argued this is a positive in terms of focus. If you’ve played any modern ‘sim’ racer, there’s little unfamiliar about the setup.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |