The students focus their biotics into barriers that shield the marines and help control the flow of the battlefield. UPDATED (If the player appoints the Grissom students to a support role)īiotic students from the Grissom Academy have joined the 103rd Marine Division as a support unit. While it bought the Alliance some time, the men and women lost on the mission were a severe blow to the 103rd Marine Corps. The Alliance spent weeks piecing together scattered radio transmissions, learning that the marines felt they had no choice but to send an asteroid into the relay to prevent invasion by the Reapers. The teams were killed in an explosion that wiped out both the colony and the system's relay. UPDATED (Only if the player has not completed the Arrival DLC for Mass Effect 2)Īdmiral Hackett dispatched marines to the planet Aratoht to rescue a deep cover agent, Dr. AMRU works hard to ensure information is up-to-date, using VIs to disseminate intel as quickly as possible. The Alliance Marine Reconnaissance Unit flies recon drones and occasionally puts live recon teams into play. Requires: The scanning of the planet Yamm, Kalabsha, Nubian Expanse This tight-knit group of men and women are respected for their knowledge, renowned for their tenacity, and infamous for their enthusiasm. Nicknamed the Bridge Burners, Team Zeta are combat engineers who specialize in destroying enemy fortifications in hostile territory. Requires: The scanning of the planet Nonuel, Plutus, Hades Gamma This training has been useful in the Reaper War, as the 103rd can be fighting in the arctic desert one week, crawling through jungles the next. Officers from notable battles, such as the Skyllian Blitz and the First Contact War, run harsh training exercises in a variety of environments, insisting the marines be prepared to storm any beach, on any planet. As a result, the 103rd Marine Division is Earth's largest collection of Special Forces soldiers. Every marine enlistee, from clerk to sniper, goes through a period of infantry training. The old saying "every marine is a rifleman" still holds true in the Alliance. Translations have proven useful to engineers working on the Prothean device. The base of a Hesperia-period statue is covered in Prothean writing. UPDATED (If Athena Nebula: Hesperia-Period Statue mission is completed) UPDATED (If Hades Nexus: Prothean Sphere mission is completed)Īlliance scientists analyzing a Prothean Sphere recovered from the Hades Nexus gathered useful data from their research. The Prothean artifact known as the Obelisk of Karza is inscribed with specific, technical terms and measurements-useful in decrypting the blueprints to the Crucible. UPDATED (If Hades Nexus: Obelisk of Karza mission is completed) Prothean Data Drives discovered by Sonax Industries have been turned over to Alliance engineers. UPDATED (If Valhallan Threshold: Prothean Data Drives mission is completed) After a brave, but brief, battle, the core of the Alliance Engineering Corps was wiped out by their traitorous alien "allies." The last reports from the AEC were little more than officers screaming about rachni flooding into their barracks, scything through unsuspecting scientists. Due to the staggering amount of raw materials required, the AEC has been given unprecedented emergency funding for any Alliance resources that will not interfere with the deployment of troops. While the bulk of the AEC has active wartime duties, their brightest are helping build a device of Prothean origin recovered on Mars. This document will grow with the more plot IDs I discover.The Alliance Engineering Corps cuts roads through mountains and builds bases on asteroids. I'm too stubborn to just accept not knowing the plot IDs, so I opened up ME3Explorer's Plot Editor and did some digging and I am documenting my findings in a Google Sheet. Unfortunately, some necessary plot IDs aren't included in Gibbed or any plot ID dumps I could find. In EGM for example, you can get new war assets if you complete certain missions in ME1 & 2 and make certain choices in those missions. Most of the relevant plot IDs are already implemented in the GUI in Gibbed Save Editor, but it only has near-complete coverage for the base game. Recently I've been wanting to take advantage of choices from Mass Effect 1 & 2 in the Mass Effect 3 mods I have (most notably EGM, Spectre Mod, Ark Mod, and Omega Hub), particularly in regards to new war assets. TL DR - I found some extra plot IDs for use in Gibbed Save Editor and wanted to share.
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